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D&D System Shock Table


D&D System Shock Table. And we use a couple of systems and only that. Learning new systems isn’t that much of a deal.

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They lose 1 points from one of their physical ability scores. As with other rules noted above, dms may think that, by applying fumbles when enemies and players alike roll a natural one, the rule has parity. Learning new systems isn’t that much of a deal.

This System Uses The Constitution Ability Score.


When a character takes a hit bringing him to zero hit points or less. All other classes receive maximum bonus of +2 per die. A d10 roll determines the massive damage effect:

Below Are The Contents Of The System Shock Table.


The creature receives a modifier to their d10 roll from their physical condition before any damage from the attack is dealt. These are the tables.many of them are taken from the dungeon master’s guide or player’s handbook (page numbers are listed for many), but some are edited with some of my own flavor and homebrew, such as the concussion on the lingering injuries table. You should not have a level one wizard wielding a dagger run up to adult dragon and in one lucky jab possibly give the dragon a concussion.

* Parenthetical Bonus Applies To Warriors Only.


Once per 10 feet fallen, in lieu of hp damage, even if the character isn’t at zero hp. An automatic constitution saving throw will be made if the actor suffers damage greater than half their hit points and on a failure a roll will be made on the system shock table and the result applied to the actor. System shock states the percentage chance a character has to survive magical effects that reshape or age his body:

When The Creature Rolls As A Result Of Hitting 0 Health, Use Their Health From Before They Were Damaged Down To 0 Health.


Each time a character who has already been brought to zero hit points or less receives another hit. If we don’t know what a rule says, we say anything. Damage types acid bludgeoning or force cold fire lightning necrotic piercing

If The Massive Damage Was The Result Of A Critical, Then The Penalty Is 2 Points From The Ability Score.


There is no need to keep track of negative hit points. The modifications call for a d20 roll instead of a d10 and should have effects applied automatically. These tables assume a typical humanoid physiology, but you can adapt the results for creatures with different body types.


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